Showing posts with label usability accessibility design teams. Show all posts
Showing posts with label usability accessibility design teams. Show all posts

Wednesday, March 17, 2010

Don't Make Me Think by Steve Krug. Chapters 7-12

Chapter 7: Designing the Home Page

Things that the home page has to accommodate:
- Site identity and mission
- Site hierarchy
- Search
- Teases
- Timely control
- Deals
- Shortcuts
- Registration
Abstract Objections:
- Show me what I’m looking for
- And what I’m not looking for
- Show me where to start
- Establish credibility and trust
The home page needs to answer four questions (pg 93)
1) What is this?
2) What do they have here?
3) What can I do here?
4) Why should I be here and not somewhere else?
How to get the message out? (pg 101)
- The Tag Line
- The Welcome Blurb
Note: Perhaps ITAC’s site needs a Blurb?
Pull Downs and Drop Downs
- You have to seek them out
- Hard to scan
- They’re twitchy


Chapter 8: Why most web design teams arguments about usability are a waste of time and how to avoid them.

Left to their own devices, web development teams aren’t notoriously successful at making decisions about usability questions. Most teams end up spending a lot of precious time rehashing the same issues over and over.


Chapter 9: Usability testing on 10 cents a day.

Focus groups are not a usability test!
Focus Group: People react to ideas and designs. React to each other’s ideas.
Usability Test: One user at a time (web).
A) Figure out what it is. B) Try to use it to do a typical task. (pg 133)
Several true things about testing
- If you want a great site, you’ve got to test.
- Testing with 1 user is 100% better than testing none.
- Testing one user early in the project is better than testing 50 users near the end.
- The importance of recruiting representative users is overrated.
- The point of testing is not to prove or disapprove something. It’s to inform your judgment.
- Testing is an iterative process.
- Nothing beats a live audience reaction.
Recruit loosely and grade on a curve. (pg 139)
- We’re all beginners under the skin.
- It’s usually not a good idea to design a site so that only your target audience can use it.
- Experts are rarely insulted by something that is clear enough for beginners.
For usability testing use Camtasia to record on screen use. For $1,000 more we can buy Morae (Camtasia on steroids).
Types of testing:
- Get it Testing: See if they understand the site.
- Key Task: Ask the user to do something then watch how they do it.
Note: perhaps we should test our new site.


Chapter 10: Usability as Common Courtesy

- Do not cause the user to drain their reservoir of goodwill.
- Avoid things that can diminish goodwill (pg 164)
- Do things that increase goodwill (pg 166) example: printer friendly pages.


Chapter 11: Accessibility, Cascading Style Sheets and you

1) Fix the usability problems that confuse everyone.
2) Read an Article.
3) Read a book (reference)
4) Start using CSS.
5) Go for the low-hanging fruit.


Chapter 12: Help! My boss wants me to _____________.

Do not ask for too much information for online forms.





This book was very informative. I loved the common sense approach.

DJ